Wii Balance Board Games Roundup

For the latest news on Nintendo Wii Board Games

Wii Fit Tops Game Resale Charts

clock January 14, 2009 12:44 by author WiiBBG

Already grown tired of your Wii Balance Board? Not interested in any of the other balance board compatible games on offer (not even Shaun White Snowboarding) and ready to sell your Wii Fit? Well according to information published by VideoGamePriceCharts.com, depending on how much you initially paid for your Wii Fit, selling it online may actually make you a profit.

According to their figures (based on eBay sales) Wii Fit tops their Top 10 Games By Resale Value chart with an average resale value of $139.78. That's 55% more than the MSRP of $89.99. I have to say I was a bit sceptical so I did some digging of my own on eBay. For the most part their average seems to be pretty accurate although I did see some 'gently used' Wii Fits going for $100 to $115. Bottom line is that taking shipping into account, if you do decide to sell your Wii Fit on eBay you should at least get back what you originally paid for it - unless of course you paid over the odds to begin with.

Interestingly, for those of you still keen to try out the balance board without having to buy Wii Fit, I also saw a few listings for the balance board only, going for less than $80. May be worth considering.

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Konami Confirms Marbles! Balance Challenge

clock January 12, 2009 15:25 by author WiiBBG

For those of you in the UK who've been wondering about the next version of Kororinpa, scheduled for release in the US on March 10th, Konami has confirmed that this wii balance board compatible game will be released in the UK this April.

Instead of being called Marble Saga however, the European version is called Marbles! Balance Challenge but it is the exact same game. See Marble Saga Kororinpa for more details about the game.

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Wii Fit Under Scrutiny

clock January 7, 2009 11:07 by author WiiBBG

Back in July last year I blogged about a study by the American Council on Exercise to measure the potential fitness benefits of Wii Sports. As I said back then, the results of the study weren’t earth shattering - yes, playing Wii Sports is better for you than simply sitting on the couch. As this study was done prior to the launch of Wii Fit, I mentioned back then that a similar study on Wii Fit would be interesting.

Later this year our questions regarding the effectiveness of Wii Fit may be answered scientifically when the results of a study by the University of Mississippi are finally published. The six month study which started last fall is tracking eight families who have been loaned Nintendo Wiis and will be evaluated for fitness, physical activity and body composition. The effectiveness of Wii Fit itself will be determined by comparing results taken in the first three months without Wii Fit in the home to the last three months with Wii Fit in the home.

It's a bit difficult to assess the study without having the exact details behind it and the results could vary significantly depending on numerous factors. If during the three months with the Wii Fit, the families are given specific strict training routines to follow then I would expect to see some improvements in overall activity and balance (maybe even body composition if diet is involved). If however the families are simply given the console and left to their own devices, the results may not be that great and that wouldn’t really surprise me. I've always maintained that Wii Fit was never intended to be a proper fitness tool, but rather a way to market the Wii Balance Board and create opportunities for third-party developers.

Case in point would be EA Games with their forthcoming EA Sports Active title scheduled for release in May. Now this is shaping up to be a full-blown fitness tool and EA is going all out to promote it with endorsements from fitness pros Bob Greene and Carmen Bott. Personally, I'm less interested in the results of the Mississippi Uni study and more interested to see what users have to say once this title is released. Could it be the Wii exergame we've all been waiting for?

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How To Prevent Balance Board Knee and Wii Tennis Elbow

clock January 5, 2009 08:22 by author WiiBBG

In a recent post this blog reported on a new phenomenon that is occurring as a result of extensive and widespread usage of the Wii and the Wii Balance Board. To recap, as more people use the Wii as an exercise tool, they are sustaining injuries in their knees, back and wrists because of overuse and proper planning. Here are a few ways to use the balance board injury free.

First, treat the balance board as any other form of exercise. Warm up and stretch before any session lasting more then a few minutes, and don't do more then you are capable of. After each exercise, remember to cool down and stretch again.

Second, know your limits. You're probably not as in good shape as you were 10 years ago, and you will feel it if you're not careful. Work within your limits to get a good experience from the balance board without hurting yourself.

Third, give yourself time in between games. Play games 3 or 4 times a week instead of everyday, and make sure you get a good nights sleep before playing a game.

Fourth, consult your Doctor. Tell him you are beginning a routine that involves different exercises and stress on the joints (specifically knees, back and elbow). Ask him what suggestions he/she has regarding this type of exercise.

Finally, have fun - realize that the Wii and the balance board specifically are physical games that are new and require some getting used to. At the same time, they are designed to be fun. Try and find the proper balance between the fun part and the exertion part and you will end up having a much better Wii experience.

About the author
When she's not on her balance board, Maya Richard is blogging. Right now she is writing about high speed internet for Cable Modem Help. You can reach her with questions about Internet, Wii and blogging on mayarichard@gmail.com

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Anyone For Wii Knee?

clock December 23, 2008 08:36 by author WiiBBG

No, this is not the first in a serious of new Wii fitness titles targeting specific body parts. Instead it's a new Wii-related injury according to an article on The Tech Herald. Now I like to think of myself as fairly active so I wouldn't have expected to hurt myself playing a game, but I've also had my share of Wii related injuries, including Wii elbow from some particularly vigorous games of baseball on Wii Sports. As a result, this latest injury doesn't come as a surprise especially given the increasing number of wii balance boards out there now.

In part, you can expect an increase in Wii injuries as grandparents everywhere suddenly find themselves off the couch swinging wildly in the air and moving body parts they forgot existed, all for the joy of their darling grandchildren. But even regularly active folk are caught off guard as they use previously ignored muscles in strange new ways. I guess we're just not used to a 'game' that challenges us physically. Afterall, when you engage in sport you usually warm up first right? You don't just go at it guns blazing from the start (as you do in a game) and then wonder why the next morning you can't even lift your arms high enough to brush your own teeth.

I'm not sure what it's like outside of the UK, but I'm surprised that the health and safety nannies over here aren't all over this like a bad rash. Maybe they're still working on their 150 page manifesto "Preventing Wii Related Injuries In The Home".

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Equilibrio By DK Games

clock December 22, 2008 10:36 by author WiiBBG

Equilibrio There's definitely no shortage of new ball rolling games for the Wii. You've got Kororinpa 2 and Vertigo as the top contenders as well as Incredible Maze. In case that wasn't enough, DK Games has announced their "mesmerizing and gripping, gyrating ball puzzle solving and manipulation game" called Equilibrio.

Now I can get both Kororinpa and Vertigo. They have interesting environments and game features as well as some depth to the game play while Incredible Maze is just a bit of a diversion until you can get your hands on the first two. Response to Incredible Maze has been pretty mixed so it will be interesting to see if Equilibrio can fare any better. The game does include support for the Wii Balance Board however according to the developer "The Wii Remote is the ultimate controller to play Equilibrio...But the game has also been adapted FOR the Wii Balance Board. When using the Balance Board, players will get to play 'alternative' and simpler levels so that it is possible to finish the game."

You can find out more about Equilibrio by visiting the official website and you can also read an interview with the developer on videogamer.com.

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Wu Fit Wii Balance Board Clone

clock December 18, 2008 17:19 by author WiiBBG

Wu FitI regularly receive emails from readers wanting to know if it's possible to buy a Wii Balance Board without having to buy Wii Fit. Up until now, the answer has always been the same - no. But that's all changed thanks to Wu Fit, an actual working Wii Balance Board copy (it was only a matter of time).

Now I have to say I was a little sceptical when I first saw news of this on the web but after some investigation, it looks like it really is the real deal. In fact there's already a video review on YouTube. Getting your hands on one may prove to be tricky at the moment but they seem to be distributed by a wholesaler based in China so expect to see them appearing on eBay soon.

And as with any copycat device, it's buyer beware. There's no guarantee that it will be 100% compatible with all balance board games and then there's the question of warranty if it breaks.

Oh and in case you were wondering, it doesn't ship with the Wii Fit game itself which is fine if you only want to play other Wiiboard compatible games. If you want to try out the actual Wii Fit games you'll have to borrow a disk from a friend. But here's a handy tip - if all you want to do in Wii Fit is regular body tests to track your weight and you can borrow a disk, simply install the Wii Fit channel on your console. Then you can continue to do the body tests without needing the disk.

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Is The Wii Balance Board Honeymoon Over?

clock December 12, 2008 10:40 by author WiiBBG

Is it just me or does there seem to be a lack of any news of decent Wii Balance Board games for 2009? Yes there are titles lined up for next year (Kororinpa 2/Vertigo - variations of the same theme, Snowboard Riot and a few others) but to be honest nothing that really makes me go "yes - I have to have that!" Of course there's EA's Sports Active but then they're more interested in promoting their Wiimote strap thingy than the Wiiboard. So does that mean the Wii Balance Board honeymoon is over, certainly for third-party developers, and has Nintendo moved on to their next big thing, Wii Motion Plus?

A lot has been said recently about the inability of third-parties to capture any decent market share against Nintendo on the Wii platform and let's face it, that's not particularly surprising considering the amount of shovelware that third parties have been producing. Developers seem to be under the mistaken impression that since the Wii has attracted more casual gamers, this new market will be happy to buy any old rubbish. This is simply not the case. Unfortunately I think many developers have seen the balance board as an opportunity to deliver more of the same but when even the novelty of the Wiiboard fails to sell these games, where does it leave us.

Of course the exception to this trend and the real standout for me (although EA Skate It is pretty good) has to be Ubisoft and Shaun White Snowboarding: Road Trip which is currently my favourite game (apart from Rabbids TV Party when I feel like a bit of lunacy). In my view, Ubisoft did two things right with this game. Firstly they incorporated the balance board in a way that is both challenging and intuitive and secondly, although this is a multi-platform game, they developed a completely separate Wii version. And that's another gripe I have with developers of multi-platform titles. All too often, stunning graphics are used to distract users from lacklustre gameplay and while this might work for a while on PS3/360, the Wii’s graphics limitations end up meaning poor gameplay and poor graphics.

But the Wii's 'deficiency' can also be its greatest strength in that in order to produce a really good title, developers have to work much harder by being more artistic in their visual approach and concentrating on better interaction with the game. On both accounts I think Ubisoft got it right with Shaun White and the balance board (it doesn't feel like Wiiboard support was an afterthought). My only hope is that they can do more of the same in 2009.

So while I'm definitely no industry expert, here's my prediction for the balance board in 2009? I think you'll see less Wii Balance Board compatible titles produced as many developers realise it's just not worth the effort, and if sales of Shaun White and EA Skate It go as predicted, you'll see one or two new titles that will really make good use of the peripheral. Of course the unknown in all of this is the growing fitness/exergaming trend. Who knows, perhaps ResponDesign (Yourself!Fitness) will bring out a balance board compatible version of their title or someone else will try to capitalise on the trend. Whatever the case, let's hope that the Wii Balance Board is not doomed to becoming another dust-gathering peripheral.

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The Tony Hawk Wii Balance Board Rumours Continue

clock December 5, 2008 09:15 by author WiiBBG

Rumours of Tony Hawk's Adrenaline and Wii Balance Board compatibility have been doing the rounds for months. Back in June there was talk that the game would make use of "a new motion sensing board controller" but even then there was no real confirmation that it would be the Wiiboard.

Now the rumour mill has started again with recent comments from an Activision rep that "You're not going to be playing this game with a controller in your hands." Now this could mean any number of things and considering this will be a multi platform release I don't think Activision would make these kind of comments referring only to a Wii version.

So does this mean that they're actually developing Wiiboard-like peripherals for PS3/360 and will they even bother with a balance board compatible release for the Wii. I personally agree with the view on spong that Activision will offer both a Wii balance board compatible version and new peripheral based PS3/360 versions. Let's face it, Activision have got a lot of catching up to do to with this franchise in light of EA's Skate and Skate It titles. It's not such a far-fetched idea that they would also develop a Wii specific version. After all, Ubisoft did it with Shaun White Snowboarding and Shaun White Snowboarding: Road Trip for the Wii so we can only hope Wii users are not left out in the cold when Tony Hawk is finally released.

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Virtually Fit: Getting a Full Body Workout with Exergaming

clock December 1, 2008 09:10 by author WiiBBG

Two decades ago, Nintendo published the first edition of Nintendo Power magazine and their 8-Bit Entertainment System remained the state of the art in the industry. Interaction with games remained limited to a fusillade of finger tapping on a wired controller, which made gaming a largely sedentary activity. As a result, the growth of home gaming led many researchers to link the activity to obesity (see Center for Advanced Health). Fast forward to today and the story couldn't be more different: Nintendo is leading the way in full physical immersion with the Fit series on its Wii console, which allows players to more meaningfully interact with games. No longer constrained by a static feedback between player and game, Nintendo has taken exergaming to an entirely new level and shifted gaming from a passive activity to a full body workout (see BMJ Medical Journal).

Exergaming is simply the extension of video game controllers from static inputs to a full body interaction, which gives the games an exercise element. With advances in feedback controls for the Wii, games can utilize a whole series of interactive controllers to direct in-game movement. Dating back to the 1980s, there have been a number of exergaming devices, starting with the Nintendo Power Pad, which allowed gamers to control in-game movements through a pressure-sensitive exercise mat. Most commonly used in the game World Class Track Meet, the controller had a number of compatible games and laid the groundwork for future releases such as Dance, Dance Revolution (DDR) in 1998. DDR became the first mass-market, exergaming success, selling millions of dance simulation copies world wide and spawning a number of sequels and clones. In the game, players adjust their feet on a motion-sensitive control bad to the rhythm of a given song, requiring players to move rapidly in shifts as quick as 1/32 notes. Requiring coordination and fast-twitch muscle movement, the game even became integrated into school curriculum in West Virginia (see New York Times).

As the design of interactive games has evolved, workouts are shifting to providing a full-body cardiovascular workout. The Gamercize add-on, for example, allows gamers to utilize a complete array of workout machines, ranging from exercise bikes to elliptical machines, to work many major muscle groups while they play. The Yourself Fitness game series for Playstation, Xbox and PC develops games which provide direct exercise instruction and tracking, although the games require an external monitor to provide a full feedback element. With activities ranging from Yoga and Pilates, Yourself Fitness provides a virtual gym.

The recently released Wii Fit game takes the genre to a new level by allowing full-body, direct interaction through the Wii Balance Board controller. Gamers can build up strength through a variety of directed exercises ranging from lower body exercises such as aerobics and balance games to upper body activities such as push ups and strength training. With complete physical activity tracking, Wii Fit has taken exergaming to the next level to provide a complete full-body workout.

About the author
This guest post was written by Maya Richard, who writes about Cell Phones. She can be reached via email at mayarichard at gmail.

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